Instead of a low initial diplomacy hit which adds up every turn by -5 points until you get a -200 penalty, you get a moderate initial hit (around -55 on normal difficulty) which gets reduced every turn by -4 points. Realm Divide Mod v1.0 This mod changes the realm divide event significantly. THIS MOD HERE tweaks the Realm Divide mechanic as follows: Suffice it to say that this mechanic proves vexing for those who've traditionally played Total War games this way. But Oda Nobunaga certainly didn't pave the way to a united Japan alone he had to exercise shrewd diplomacy and political maneuvering. I understand why it was implemented because without it you'd just ride on the momentum and smash everyone's faces in, especially since some castles are so close to each other that capturing two within a single stack's turn is pretty common. It makes retaining your allies impossible, and the AI stops fighting to begin a concerted effort to just crush you. How are you duders finding the Realm Divide mechanic? It's essentially the Mongol/Timurid (or Roman Civil War) late game face rape in Shogun 2. Gaining "legendary" clan status and/or launching a bid for the shogunate by sieging Kyoto is more or less diplomatic suicide: you get a diplomacy penalty which eventually snowballs into a huge irreversible negative score.
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